Craps Strategy and Craps Game Rules!
Craps does not look as simple as BlackJack. It has a huge variety of betting options, and many casual players can easily find themselves confused. And, since Craps players are notoriously noisy, yelling and screaming a lot, and calling for strange things, like, Double Odds, Box Cars, Horn, High-lo, All Across, Press It, Hard Ways, and other seemingly alien terms. Craps can appear to be an intimidating game. But there is plenty of fun, excitement, and profit to be had at the Craps table with just a simple minimum of solid information.
Learn To Play Craps
Craps is a dice game played inside a large sunken table not unlike a bathtub, on which is painted a rather complicated looking layout. There are no seats around the table because the game is played standing up. The player rolling the dice is called the Shooter. Across the table, closest to the pit, the dealer's side, are the numbers 4, 5, 6, 8, 9, and 10, painted is squares, and called the Box Numbers. To the left of these numbers is another box with the words, "Don't Come Bar 12" with a picture of two dice showing sixes on them, (the combination known as Box Cars). Between these numbers are the Pass and Don't Pass lines, in a large area with the word Come on it. Between this and the Pass lines is an area marked Field, with the numbers 2, 3, 4, 9, 10, 11, and 12. In the corner of this layout , is the Big 6 and Big 8. In the center of the table is a betting area marked Hardway Bets, for the numbers 4, 6, 8, and 10. Just above this center layout is an area marked Any 7. Below the center Hardway layout is a combination of symbols for one roll bets, and to each side of this center layout are rows of two Circles, one beside the other in staggered formation, each circle alternately marked with a 'C' or 'E', (C=Craps and E=Eleven).
How To Play Craps
The Casino game of Craps is played with a set of two perfectly balance dice, red in color, each die with six faces numbered 1 through 6 by means of white dots. The Shooter must toss both dice from one of the short ends of the table to the other, making sure that both dice hit the opposite side wall of the table. The inside walls of the table are covered with a kind of serrated egg-carton foam, designed to make the dice bounce around to assure randomness. Each throw of the dice is called a Roll. The first roll is called the Come-Out roll. When the previous Shooter fails to make a winning roll, known as Not Making The Point or Seven Out. A new game then begins with a new Shooter directly next to the left of the previous Shooter. On the Come-Out roll, the Pass line bet wins if the Shooter rolls a 7 or an 11. The bet loses automatically if the Shooter roll a 2, 3, or 12, (this is known as Rolling Craps). If the Shooter rolls either 4, 5, 6, 8, 9, 0r 10, winning your bet now depends on the Shooter rolling the same number again Before Rolling Any 7. Rolling any of these numbers on the Come-Out Roll is called Establishing The Point. Establishing a point is an event that happens as the immediate result of the Come-Out roll, unless that Come-Out roll results in a 7, 11, 2, 3, or a 12, in which case more rolls must be made until a point it is establish. A devise that looks like a hockey puck, called The Puck, is white on one side and black on the other side. The Puck, (white side) is on the point until the Shooter either makes his point or sevens out. When this happens the Puck is moved to the Don't Come bar 12 area, and turned black side up. White side up over a point indicates the game is in progress and that this Box number is the point. Black side up means a new Come-Out roll is next.
Rules Of Craps
Craps is based on the various probabilities that any given number will be thrown. With two dice there are 36 possible number combinations, called Permutations. Of the 36 ways, here is a breakdown of all the two-dice combinations to make your point:
Number 2 - One Way - (1+1)
Number 3 - Two Ways - (1+2, 2+1)
Number 4 - Three Ways - (2+2, 3+1, 1+3)
Number 5 - Four Ways - (1+4, 4+1, 2+3, 3+2)
Number 6 - Five Ways - (3+3, 1+5, 5+1, 2+4, 4+2)
Number 7 - Six Ways - (1+6, 6+1, 2+5, 5+2, 3+4, 4+3)
Number 8 - Five Ways - (4+4, 2+6, 6+2, 3+5, 5+3)
Number 9 - Four Ways - (3+6, 6+3, 4+5, 5+4)
Number 10 - Three Ways - (5+5, 4+6, 6+4)
Number 11 - Two Ways - (5+6, 6+5)
Number 12 - One Way - (6+6)
The probability of throwing a Seven in any given roll is 6 in 36. For a Six or Eight, it's 5 in 36. For a Five or Nine, it's 4 in 36. For a Four or Ten, it's 3 in 36. For Two or Twelve, it's 1 in 36.
In Craps you may play the Pass Line, (Shooter will make his or her point). Remember, the Come-Out roll; 7 and 11 wins, but 2, 3, and 12 lose. After that, you want the Shooter to make his or her point before rolling a 7. If you bet a $5 chip on the Pass Line and win, you will profit $5. In most casinos you can bet up to Double the amount of your Pass Line bet. This is called Taking Full Odds. Therefore, you can bet $10 odds on your $5 Pass Line bet. Some casinos offer up to 10-times odds which means you can bet up to 10-times the amount of your Pass Line bet. The payoff for your odds, depending on the Point, are as follows;
Four and Ten - Pays - 2 to 1 odds
Five and Nine - Pays - 7 to 5 odds
Six and Eight - Pays - 6 to 5 odds
In Craps you may also play the Don't Pass line, (Shooter will not make his or her point). Remember, on this side; the Come-Out roll, the 7 and 11 lose, you win on 2 and 3, and you push, (tie) on 12. After the point is established, you want a 7 to show before the Shooter rolls the point. If you bet a $5 chip on the Don't Pass line and win, you will profit $5. If you are to bet odds, however, you would have to lay the same odds that the House would pay. For Example: if the point is 4 or 10, you lay $10 to win $5. (Note: House pays 2 to 1 odds on the 4 and 10). If the point is 5 or 9, your lay $7 to $5. If the point is 6 or 8, you lay $6 to win $5.
It is important that we understand the concept of True Odds. The fact is that casinos do not pay off winning bets at True Odds, but rather at reduced odds. This is what provides the House with its healthy edge over the player, a situation most acutely visible in the ONE ROLL bets. For example: earlier we noted a 2 or 12 will be rolled on an average, once in every 36 rolls, true payoff would be 36 to 1. You will notice, however, that casinos only pay off on such bets at 29 to 1, (30 for 1). These variances provide the House with an overall 16.6% edge over the players on such bets. This disadvantage for the player is offset by players who are smart enough to take odds on their Pass Line and Come bets. Taking advantage of the full odds reduces the House edge over the player to about 0.85% on such bets, as opposed to about 1.4% on bets without odds.
Source: Casino Gold Book